Reading all of this is very important when using my stuff. Violating them will turn you into potential blacklist material.
My mods require hard work. Over time, I manage to create vehicles for Need for Speed game. By downloading my mods, you are agreed that:
- You are allowed to reupload my mods to your site without my permission (unless it's in the blacklist, where in that case it is not allowed to reupload under any circumstances)
- By reuploading my mods, please keep the archive content as is and credit me when reuploading. Repackaging to remove or modify readme files and/or include tools that can be downloaded from original sources is not allowed under any circumstances.
- You are not allowed to modify or convert my mods without my permission.
- You are not allowed to create Addon-to-Replace using my mods as base under any circumstances.
- You are not allowed to use my mods in your mod packs without my permission.
- If the mod pack will be paid, you are not allowed to use my mods in them under any circumstances. All of my mods are meant to be free.
- If you see my car in some mod pack (or even a car made exclusively for my mod pack), you are not allowed to take a model from it without my and the mod pack creator's permissions (unless the mod pack creator does not want anyone to take car models from their mod pack under any circumstances).
Sites Blacklist
If the site appears in this list, I am not allowing anyone except myself to reupload my works to these sites under any circumstances. These sites (usually those based in developing countries, notably Russia, Turkey, and Brazil) are proven to be too shady to be reuploaded here.
- playground.ru¹ (reason: multiple people reupload others' works without asking first; based in Russia)
- modszone.net² (reason: notably violates rule 5 of Terms of Use; based in Brazil)
- nfs.gen.tr² (reason: well, people consider it as a shady site for reuploading anything without permission, so I'm listing it here as well; based in Turkey)
- nfsmods.ru³ (reason: full violation of rule 2 of Terms of Use (does not credit the original author and repackages the archives, which is off limits); based in Russia)
- modfix.ru³ (reason: partial violation of rule 2 of Terms of Use (credited, but the archive was repackaged and readme files were modified, which is still off limits), based in Russia)
¹Can be only uploaded there if the person who is uploading is either me (on Playground, I am known as Эмолга-Колян) or is in the whitelist
²Inactive site; they either load a list of unrelated sites or don't even load at all
³Even if the site still works as of today, it is considered dormant (as in barely, if even active)
Users Blacklist
Aside from shady sites, these people are also proven to be too untrustworthy, and as such, they are not allowed to do anything with my mods under any circumstances.
- GAMETEST (reason: used my mods in a paid mod pack, thus violating rule 6 of Terms of Use)
The Whitelist
These people (and group of people) are exceptions from the rules, and they are allowed to do anything with my mods and reupload them to the blacklisted sites (as long as they are marked with ¹).
- NFS Pepega Edition
- NFS Hard Plus
- Project Reformed
- KryZee
- Ti-Sonic
- VeeTec
- NFSCFun
- Grixan99
- zxra
Frequently Asked Questions
Right, since many people were asking too many similar questions to me, this section was needed to be added here.
Q: How do I install this mod?
A: The instructions are listed in readme files.
Q: What is the game directory?
A: This is the folder where your game has been installed.
Q: I am having some issues during installation of your mod.
A: Make sure that:
- You use specific version of the game (NFSU2 - US 1.2, NFSMW - 1.3, NFSC - 1.4 (the only version that allows the game to be played with FMV cutscenes on post-XP systems), NFSPS - 1.1)
- You installed the game outside Program Files folder
- You don't use ModLoader for addon NFSMW mods
- You are able to use Binary as you should, by running it as Admin and by having prerequisites installed
Also keep in mind that my old NFSU2 mods (using NFS-CfgInstaller of NFS-CfgEd) might have some issues if the game was modified with Binary first.
Q: Please make Ed TCD or ModLoader versions of your mods!
A: If you want to use Ed TCD car mods along with my car mods, use Binary instead. For ModLoader users, I'm terribly sorry, but making replace versions of my mods is yesterday's news, so ModLoader users shall use Binary and NFS-VltEd/OGVI to install car mods. Not to mention about the fact that ModLoader and Ed TCD are terribly deprecated.
Q: My game crashes when I try to put a vinyl!
A: 1024x vinyls on 512x livery system will have striped vinyl, while 512x vinyls on 1024x livery system will cause the game to crash. There are two solutions:
- Delete the vinyls.bin file of the car you just installed, if it didn't come with 1024x vinyls. I cannot guarantee that I will update all of my mods with 1024x vinyls due to my specific interests.
- Make sure that you selected the correct vinyls resolution.
Q: What tools do you use to rip all of these fancy car models?
A: If there is no good tool that allows their models to be ripped, then Ninja Ripper 1.7.1 is to the rescue, which I used to take models from Lada Racing Club, Виртуальный Тюнинг от Восьмёрки до Калины (Virtual Tuning from Samara to Kalina), and Moscow Racer USSR. For games that do have a way to have their models to be ripped without Ninja Ripper, I use the following:
- Black Box Speed-based NFS games (Underground 1 to Undercover and World): NFS-CarToolkit
- Slightly Mad Studios' games on older bff archive format (Shift 2 Unleashed, World of Speed): BffTools (unpacking the archives), Zmodeler 2.2.6
- Frostbite Era NFS games (Rivals, NFS 2015, Payback, Heat, Unbound): I use rips from GM25 and #GL because I don't own PC versions of such games (I do own Heat on PS4 (digitally) and Unbound on PS5 (physically), but I can't do anything to them)
- Juiced 2: Zmodeler 2.2.6
- Xbox 360 Forza games (FM2 to FH1 and X360 version of FH2 including FH2 presents Fast and Furious): Forza Studio 4.6
- PC Forza games (FM6 Apex onwards, but taking models from FH3 onwards): 3DSimEd and MakeH2O (because 3DSimEd can't recognize LOD1 steering wheel model for some bizarre reason)
- Xbox One exclusive Forza games (FM5, FM6 (non-Apex), FH2): I use rips from AutoMod Workshop
- GTA San Andreas (I rarely use anyone else's mods as bases unless the person who made the model is dormant): Zmodeler 2.2.6, sometimes Blender with specific Import/Export scripts in situations when unlocking the car model with RW Analyze would break the car model
- Drift Spirits: I use rips from various people, ranging from KHN7 to VeeTec
- Sega GT Online: I use rips I found when GameModels' site was still up
- Chrome Engine-based games (GTI Racing, Полный Привод 2/4x4 Hummer/UAZ Racing 2): Zmodeler 2.2.6
- Unity-based games: Asset Ripper or AssetStudio (depends on the game itself; if AssetStudio eats too much RAM, then Asset Ripper is used instead)
Q: Did you ask developers of the games to use their models? (it's a yes or no question)
A: People who ask this very question will be punched into the face, because, seriously, this is the most stupid question I've ever heard. All I'll say to it is always "no". Especially if the model comes from a game made by a now dormant or even a small name company or studio. I don't want to hear this question ever again.
Q: There are no tires, please fix that!
A: You are forced to install Unlimiter v4 (for MW) or latest version of NFSC Extended Customization v3, because my mods require ULv4 for tire texture and ECv3 for tire model on stock rims. This does not affect NFS ProStreet or Undercover. Oh, and if you already have ULv4/ECv3, just copy-pasting scripts folder and dinput8 file will never work, thus you need to install ULv4/ECv3 with Binary as well.
Q: Can you make [insert whatever here]?
A: No. There is Addon Requests forum on NFSAddons, but I cannot guarantee that I might make the what you want. I am still learning to make real-life vehicles from scratch.
A: No. There is Addon Requests forum on NFSAddons, but I cannot guarantee that I might make the what you want. I am still learning to make real-life vehicles from scratch.
Q: Make it replace [insert replaced vehicle here] please.
A: No. This is off limits. (I once did make my NFSU2 '74 Porsche 911 Targa replace Corsa instead of AE86 due to fan backlash, but other than that, it's yesterday's news)
Q: Why am I in the blacklist and can you remove me from it?
A: I explained the reason why you are listed in the blacklist. If you want me to remove you from the blacklist, then I can do that if, and only if you show some talent while also learning from mistakes.
Q: I HATE RICERS SO PLEASE DON'T ADD CUSTOMIZATION (OR EVEN VINYLS) TO THAT CAR AND START MAKING RICEPROOF VEHICLES YOU BAKA
A: My goal is to make car mods that can be customized with anything as possible. If you want me to make riceproof vehicles like ACLambor did, I am not that kind of guy as I care about customization and I'm worried if that thing does not come with customization (and I still nowadays HIGHLY care about vinyls, because EVERYONE who like vinyls want to create liveries for their favorite car(s)).
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