May 28, 2025

NFSMW: GAZ-13 Chaika WIP project

 Aside from Lada 112, I also wanted to work on GAZ-13, also known as "Чайка"/"Chaika" (meaning "(sea)gull"), because no one managed to create this beauty for NFS Most Wanted.
This mod has been already released. Please check here.

The base model was taken from Moscow Racer: Автолегенды СССР (which can be translated into English as "Autolegends of the USSR", "USSR Car Legends", or whatever (I'll just call it "Moscow Racer USSR"), since it is meant to be a promotional product between iRS Games, Akella, and DeAgostini, the latter of which are the fathers of similarly-named magazines with 1:43 scale model car included (I, unfortunately, never purchased or owned them, because I am more into collecting Hot Wheels and Matchbox model cars instead)). The only customization featured in that game are changing the car's paintjob (8 for each car, with one paintjob being usually a two-tone paintjob or, in case of GAZ-69 and UAZ-469 SUVs, a camouflage livery) and changing the car's wheels, so...
...I decided to make a little twist for it. Front splitter and hood scoop were taken from Forza Motorsport 4's Chevrolet Bel Air, with the former will be available as "Attachment", since I want to have combinations of carbon or painted splitter with painted or stock chrome bumpers (the latter of which will be the bodykits of this car, since I don't have any good ideas of bodykits for GAZ-13 Chaika). If you think that there are no exhausts in the rear, well, they actually exist, in the rear bumper. The customization will be far more limited, but to keep the extended customization feature, I will add yellow headlights, tinted taillights, and generic interior customization (except for roll cage, because I'm afraid it won't fit into 7-seat vehicle).
Oh, and ripping models from Moscow Racer USSR was a slightly different story. Unlike Lada Racing Club, where you have to just press the model ripping key once, I had to press it multiple times, on menus (because I don't want to have to rip the game world model with it), in different angles, because not every glass mesh (and windows as well) can be ripped in a single ripping on one angle, and some might not have enough triangles/polygons for a complete window. Really great job, iRS.
Plus, the game's car's door lines are part of main body color texture and not as a 3D model, thus I tried to make it better looking my separating some meshes from main body, moving some vertexes, and adding some extra triangles. Front grille is a mere 2D texture as well, but I decided to not bother with it. But hey, having a conversion from a game that no one talks about should be something.
Oh, and as you noticed by looking at this car's stripes, I remapped the car using Ford GT's UV map as base. Talking about UV mapping, Lada 112's was already remapped (using Golf GTI's UV map as base). And talking about Lada 112, I actually started to work on Lada 112 AFTER I started to work on GAZ-13 Chaika.

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