Frequently Asked Questions

Right, since many people were asking too many similar questions to me, this page was needed to be made here. Originally part of Terms of Use page, I decided to split it into separate page.

Q: How do I install this mod?
A: The instructions are listed in readme files of mods.

Q: What is the game directory?
A: This is the folder where your game has been installed.

Q: I am having some issues during installation of your mod.
A: Make sure that:
  • You use specific version of the game (NFSU1 - US 1.4; NFSU2 - US 1.2; NFSMW - 1.3; NFSC - 1.4; NFSPS - 1.1)
  • You installed the game outside Program Files folder (which itself is a restricted directory)
  • You don't use ModLoader (for addon NFSMW mods)
  • You are able to use Binary or Binarius as you should, by running it as Admin (only applies for Binary v2.8.3 and older) and by having prerequisites installed
  • You read the readme file because they're the ultimate solutions to everything (I mean, seriously)
Also keep in mind that my old NFSU2 mods (using NFS-CfgInstaller or NFS-CfgEd) might have some issues if the game was modified with Binary first.

Q: Please make Ed TCD or ModLoader/Replace versions of your mods!
A: If you want to use Ed TCD car mods along with my car mods, use Binary to install Ed TCD cars instead. For ModLoader users, not every mod of mine will be adapted to ModLoader, since as far as I know, I have higher focus on addons than Replace mods, and I only make Replace mods whenever I will have free time.

Q: My game crashes when I try to put a vinyl!
A: 1024x vinyls on 512x livery system will have striped glitched vinyl, while 512x vinyls on 1024x livery system will cause the game to crash. There are two solutions:
  1. Delete the vinyls.bin file of the car you just installed if it didn't come with 1024x vinyls, or recompile the vinyls yourself. I cannot guarantee that I will update all of my mods with 1024x vinyls due to my specific interests.
  2. Make sure that you selected the correct vinyls resolution. Mods with 512x vinyls only do not have this feature.
Q: What tools do you use to rip all of these fancy car models?
A: If there is no good tool that allows their models to be ripped, then Ninja Ripper 1.7.1 is to the rescue, which I used to take models from Lada Racing Club, Виртуальный Тюнинг от Восьмёрки до Калины (Virtual Tuning from Samara to Kalina), and Moscow Racer USSR. For games that do have a way to have their models to be ripped without Ninja Ripper, I use the following:
  • Black Box Speed-based NFS games (Underground 1 to Undercover and World): NFS-CarToolkit (except for ProStreet and Undercover), Undercover Geometry Toolsuite by needeeka (ProStreet and Undercover)
  • Slightly Mad Studios' games on older bff archive format (Shift 2 Unleashed, World of Speed): BffTools (unpacking the archives), Zmodeler 2.2.6 (importing)
  • Frostbite Era NFS games (Rivals, NFS 2015, Payback, Heat, Unbound): I use rips from GM25 and #GL because I don't own PC versions of such games (I do own Heat on PS4 (digitally) and Unbound on PS5 (physically), but I can't do anything to them)
  • Juiced 2: Zmodeler 2.2.6
  • Xbox 360 Forza games (FM2 to FH1 and X360 version of FH2 including FH2 presents Fast and Furious): Forza Studio 4.6
  • PC Forza games (FM6 Apex onwards, but taking models from FH3 onwards cuz FM6 Apex is not full FM6 experience): ForzaTech extraction tools, formerly 3DSimEd and MakeH2O (because 3DSimEd can't recognize LOD1 steering wheel model for some bizarre reason, plus it doesn't support any new game since FM8 (though it does partially support FH5))
  • Xbox One exclusive Forza games (FM5, FM6 (non-Apex), FH2): I use rips from AutoMod Workshop
  • GTA San Andreas (I rarely use anyone else's mods as bases unless the person who made the model is dormant or allowed me to convert): Zmodeler 2.2.6, sometimes Blender with specific Import/Export scripts in situations when unlocking the car model with RW Analyze would break the car model
  • Drift Spirits: I use rips from various people, ranging from KHN7 to VeeTec and Sokuros
  • Sega GT Online: I use rips I found when GameModels' site was still up
  • Chrome Engine-based games (GTI Racing, Полный Привод 2/4x4 Hummer/UAZ Racing 2): Zmodeler 2.2.6
  • Unity-based games: Asset Ripper or AssetStudio (depends on the game itself; if AssetStudio eats too much RAM, then Asset Ripper is used instead)
For list of games featuring Russian vehicles, see here.

Q: Did you ask developers of the games to use their models in your mods? (it's a yes or no question)
A: People who ask this very question will be punched into the face, because, seriously, this is the most stupid question I've ever heard. All I'll say to it is always "no". Especially if the model comes from a game made by a small name or even now dormant company or studio. I don't want to hear this question ever again, so please, don't ask me about that, okay?

Q: There are no tires, please fix that!
A: You are forced to install Unlimiter v4 (for MW) or latest version of NFSC Extended Customization v3 (for Carbon), because my mods require ULv4 for tire texture and ECv3 for tire model on stock rims. This does not apply NFS ProStreet or Undercover. Oh, and if you already have ULv4/ECv3, just copy-pasting scripts folder and dinput8 file will never properly work, thus you need to install ULv4/ECv3 with Binary instead.

Q: Can you make [insert whatever here]?
A: No. There is Addon Requests forum on NFSAddons, but I cannot guarantee that I might make the what you want. I have yet to make real-life vehicles that didn't exist in games at that time from scratch.

Q: Make it replace [insert any vehicle here] please.
A: No. I once did make my NFSU2 '74 Porsche 911 Targa replace Corsa along with AE86 due to fan backlash from AE86 enjoyers on NFSCars (NFSCars comments no longer available due to sudden site closure, but I remember it very well), but after that, why would you ask me this question if you can do it yourself? Besides, every person replace what they want (i.e. replacing RX-7 with Lykan Hypersport, much to the dismay of many Keisuke Takahashi fans and even myself)

Q: Why am I in the blacklist and can you remove me from it?
A: I explained the reason why you are listed in the blacklist. If you want me to remove you from the blacklist, then I can do that if, and only if you show some talent while also learning from mistakes.

Q: I HATE RICERS SO PLEASE DON'T ADD CUSTOMIZATION (OR EVEN VINYLS) TO THAT CAR AND START MAKING RICEPROOF VEHICLES YOU BAKA
A: If you want me to make riceproof vehicles like ACLambor, Dark Ritual, and Porsche4ever (now VictorSE) did, I am not that kind of such guys as I care about customization and I'm worried if that thing does not come with customization (and I still nowadays HIGHLY care about vinyls, because EVERYONE who like vinyls want to create liveries for their favorite car(s)). Remember that every person has their own tastes and interests, so they do what they want with their cars.
(imagine if I told them to stop making riceproof cars and start adding customization parts already, that would be the worst thing that would've ever happened)

Q: Russian cars all suck
A: I understand you hate Russian cars, but I think you need to be more specific why you hate them. If you hate them just because it's a Russian car (anything that is not at least Marussia B2 or Flanker F), then you're wasting your time.

Q: Why not to use generative AI to upscale textures?
A: I don't use generative AI for obvious reasons. I mean, seriously, I do understand you want me to use AI for that stuff, but you better grab your pencil, your 3D editing program, a good blueprints of your favorite car, and start doing all by yourself instead of using AI over and over again.

Q: Can you please fix the issue when I pick your car, all opponents pick the same car as me? That is, unless I pick any other car.
A: The game actually picks opponents' cars based on your car's performance. If they happen to drive the same car as you, it's very likely your car's performance is so low, opponents will always drive the same car as you, which only happens if the car in question is available at start. I will not update my mods to fix this issue as this was intended by the developers of vanilla game.

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